Showing posts with label Denise Milani. Show all posts
Showing posts with label Denise Milani. Show all posts

Wednesday, May 25, 2011

On the Subject of The Witcher 2 (Part 1.1)


Denise Milani
I'm currently waiting for the 1.1 patch (due any moment) to see if it fixes the main problem I have, namely having to reset my manly 30" monitor to 1920x1200 before starting the game. Otherwise it just "um"s and "ah"s and eventually drops back to the startup menu. If I do reset the screen res I can get it to start, and from what little I've seen it looks great, but I want the best possible experience and I'm happy to wait. I've also read that the shitty securerom drm is affecting performance (and massively increases the loading time) for non-GOG/Steam versions so hopefully that'll be something else which is addressed in the patch. When will publishers learn that hurting paying customers with stupid crap like that is not clever?

Still, I was impressed with how quickly the game makes up for the lack of tits in the packaging by having Triss show up very, very naked almost immediately.


Saturday, May 10, 2008

Thought for the Day - Denise Milani

I don't need an excuse to do another of these, in fact I suspect it will become a regular feature, but in any case consider this a extra bonus after I made Kelly Brook a "Marshal Girl" for the third time in the last post. There are plenty of women who deserve that honour more than she does, but it just worked out that way.
Anyway, here is Denise Milani and her outrageously large norks. I'm not sure why she never looks straight at the camera, it's a bit weird.


Sunday, October 28, 2007

On the Subject of Crysis


Denise Milani
It's terribly unfashionable to be enthusiastic about a big-name game these days. Fortunately I don't give a rat's arse what all the smug, self-righteous, needlessly contrary kiddie-fiddlers think and I can say without hesitation that on the basis of the recently-released SP demo, Crysis is the dog's bollocks.
If only there was a graphics card on earth that could run it maxed-out, which brings us to the subject of optimisation. Just as with the Bioshock widescreen fiasco, Crysis is bringing out the armchair pundits claiming that Crytek have done a poor job of optimisation because the demo doesn't run at a million fps on their antiquated, bargain-basement systems. If that was true, every monkey with a knocked-off copy of Visual Studio would be banging out games that look as rich and pretty as Crysis, but of course they're not. This game is breaking new ground in visual complexity and that comes at a hefty performance cost. If you can't afford a computer that can at least run it in a playable form that's not Crytek's fault, it's yours for being a talentless, penniless wastrel.
The other classic I've noticed on forums is the ever-popular "the release version will be optimised" suggestion. Bless. As if Crytek have purposely coded the engine to be slow, and will hit a magic optimisation switch before the retail game goes gold and suddenly it will run ten times faster. Of course that never happens, and you can be sure that the release version will be 99% identical to the demo in terms of performance. Maybe future patches, and more likely revised graphics drivers, will squeeze out a little more but if you think your piece-of-shit, circa 1999 graphics card will ever do this game justice then you're only fooling yourself.