Sunday, December 27, 2009

The Field Marshal's New Year Honours List

Another year chalked up, and with it another batch of games. It must be pointed out that I haven't awarded a Bennett Medal this year because try as I might, I've been unable to think of a third game which has rocked my world in 2009. There have been some near-misses, but it has been a fallow year for AAA titles it seems.



The Bennett Cross
"... most conspicuous gameplay, or some daring or pre-eminent act of valour or self-sacrifice, or extreme devotion to entertainment in the presence of the enemy"



The Hunter


A game of which many gamers are probably unaware, and some of those who do know it may well be inclined to steer clear on the grounds that killing small, defenseless fluffy animals is mean and nasty, or something like that.
Brand awareness certainly hasn't been helped by financial troubles faced by the developers this year which apparently led them into a period of administration. Fortunately it's still running, and we can only hope that work continues to fully realise the game's potential.
But what about the game itself? Well, it's a relatively straightforward hunting game. You pick a weapon, you set out into a completely open and satisfyingly large island game reserve, and then you track and (hopefully) kill either deer, turkey, elk or coyote. Sounds simple, and it is, but that doesn't do justice to the amazing atmosphere of the game. The reserve itself is beautifully rendered, especially in the early morning as you trek across misty hillsides with the sun peaking through the trees. Despite the number of species available, game is few and far between and you can spend a large amount of time starting to wonder if there's anything there at all, until you hear the grunt of a big buck, or the startling whine of an elk bull, and then you're into the tracking stage. Some of the animals are very, very sensitive and getting close is the biggest challenge, which makes a kill even more nerve-wracking. Much as I like Serious Sam, The Hunter is no mindless run-and-gun. There are no airports full of civilians to mow down with your machine gun, no grenades or gunships or demons or waves of undead to fend off. It's not for everyone, but if you don't have any moral objections to the game, and can stand something a bit more laid-back which rewards patience over twitch skills, there's nothing better that I'm aware of.



The Bennett Service Order
"... acts of the greatest gameplay or of the most conspicuous entertainment in circumstances of extreme danger"



Dragon Age: Origins


I've put about 20 hours into this game so far, and it's telling me I'm 15% of the way through. I'm sure some twat power-leveler could have finished it by now but the point is there's so much to appreciate in Dragon Age that I'm really in no hurry to finish it. There are flaws, notably the combat which is awkward and old-fashioned, and I spend a lot of time wishing I could skip the dungeon crawls and get back to the story. And I could do without having to micro-manage all the party members. And your hero really ought to have recorded dialogue instead of standing there like a statue in every cutscene. But ultimately Bioware have taken the excellent story-telling mechanics of Mass Effect and fitted them to a dungeons and dragons adventure. The result is an enormously satisfying game, and it wouldn't do it justice to say it's a good way to pass the time until Mass Effect 2 appears.

Honourable Mentions
Aion was perhaps the biggest launch for me this year, so why isn't it in the big 3? It's fairly pretty, and flying is an interesting, if not particularly well-implemented gimmick, but really there's not much else to even say about it. It's the same old mechanics, a whole shit-load of grind, and the usual deluge of moronic cunts who show up wherever PvP rears its ugly head. It's not really bad, it's just not great.
Having just picked up Torchlight in the Steam winter sale, I'm enjoying it a lot as a sort of gentle alternative to Diablo. The pet is a nice touch, especially being able to send it back to town to sell all the crap while you're in a dungeon.
Overlord II was more of the same, and no worse for that. Burnout Paradise was ok, although much more arcade-orientated than the superior Test Drive Unlimited.

Dishonourable Mentions
Dead Space came out in 2008 I think, but since I only just got around to playing it, it's included here. Awful, awful, AWFUL controls, stupid third-person view and insipid story. HAWX could have been Strike Commander for 2009, but instead managed to be tedious shit with an awful external view mechanic that could have been designed by the Dead Space devs. FEAR 2 was a borderline good game, except that Monolith managed to make the same mistakes as the developers of the FEAR expansions and as a result Project Origin's story is shit. The action often misfires and the game ends up being a pale imitation of the original.

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