Thursday, January 31, 2008

On the Subject of Video Cards


Gemma Atkinson
Because I'm not poor, I have an 8800GTX in my PC. In fact it has been there, give or take an RMA, since November 2006. That's right, two thousand and six (and to anyone who pipes up with "uh, my 8800GT/GTS512 is pretty much as fast, and much cheaper", fuck off. Where was your poor man's GTX back in 2006 when I was already running the genuine article? Oh, that's right, it didn't exist).
The point is, with the exception of the overpriced Ultra, the GTX is still essentially top of the nvidia product line, and what's even more amazing is there's nothing lined up to take it's place in the foreseeable future. No, I don't count gimmicky shit like triple SLI, or some pretend next-gen card which is just two underclocked current-gen gpus strapped together.
ATI/AMD is/are to blame really. They're on the second or third generation of cards which still can't compete with nvidia's top of the line, so nvidia is sat back getting fat and lazy from lack of competition. I was on a 6 month video card upgrade cycle prior to the 8800, but now I'm twiddling my thumbs waiting for something new to appear on the horizon. Even giant-slayer amongst games Crysis hasn't managed to inspire any serious speed improvements.
Some cockwits pretend we don't need anything faster. That a GTX can run all current games at max res and max detail so why demand more? To a certain extent that makes sense - the fact is a lot of PC games are developed as half-hearted ports of console games these days, so they're not going to push the limits of a top-drawer PC which could shit all over a "next gen" console. And many games that aren't ports, for example WoW, are developed to work on as wide a range of PCs as possible to maximise their potential market (and that obviously worked for WoW). Still, you can't ignore Crysis, nor the likes of Far Cry 2 and Alan Wake which look like they might also draw and quarter your monster rig.
2006, for fuck's sake.

Monday, January 21, 2008

On the Subject of Age of Conan


Jane Seymour
Delayed yet again. Hahahaha. Hahahaha. Hahahaha.

What's the matter, Funcom, is your game a piece of shit? Is it in such bad shape that you need yet another couple of months to polish that turd and vainly attempt to make it even slightly playable and fun? Do you really think a couple of months will be enough?

Don't know why I'm laughing, I've preordered it. In my defense it was the Limited Edition. And I still expect it will be shit.

On the Subject of Mods


Heidi Montag*
As Field Marshal, I spend a lot of my time delivering the good news to our sand dune-dwelling chums in various sweaty arse-cracks around the world. But that has nothing to do with this rant, other than to explain my recent absence from the blogging airwaves. But fear not! When I am not busy defending our glorious Great British way of life, I am still committed to delivering my glorious judgment on all matters relating to gaming, with the added bonus of pictures of hot women with big (or in this particular case, medium) jugs.

And so, on with the show.

This evening I will be musing on the venerable subject of mods. In principle, mods and modding are good. They are a large part of what sets us futuristic PC gamers apart from the knuckle-dragging console neanderthals. Unfortunately, even though the daunting task of building an operational game engine is already done, it's easy to underestimate the work required to bring even a small mod to completion. Raw code, models, textures, animation, levels, sounds, effects; they're not going to magically appear without substantial human intervention.
This brings me to a phenomenon I observe with special derision. Imagine, if you will, the scene. Some leeeeeeet gamer types are gabbing away on Vent or some such after pwning some noobs in their FPS of choice.

"Huh huh huh we pwned them"
"Noobs!"
"huh huh yeah"
"hey, let's make a mod. Then we can pwn more noobs"
"yeah! I can do the coding, I ran a script that someone gave me once, I'm teh leet haxor"
"dude! I'll grab photoshop and 3d studio max, neither of which I've ever used before, off bittorrent"
"we'll do it this weekend, then we can sell it like counterstrike and be rich"


I guarantee 90% of mods start out like that. But we haven't even got to the derisive part yet. What I really hate is how the majority of mods spend their "active" lives with nothing more to show for themselves than some shitty offline renders of guns.

This is shit

They're easy to spot. Someone on the "team" will spend hours putting together a ruthlessly-accurate but entirely inappropriate model of some rifle or other and produce the obligatory ambient occlusion render. This render will then appear on the mod's website, which will be another area in which someone will expend a great deal of effort without accomplishing anything of any value.

This also is shit

These renders seem to be compulsory for any FPS mod, but what really riles me is just how worthless they are. Even if by some miracle the author has produced a model which would be appropriate as an in-game weapon, the guns really have to be the least important part of the game. How are the environments looking? How are the character models, textures and animations progressing? How's the game logic coming along? What's that? No one has actually done anything to develop the mod, rather they've been too busy creating a theme for the website and trying to prove they know how to use 3D Studio or Maya or XSI? Oh dear.

complete fucking shit

For me, ambient occlusion renders of guns are like a great big sign saying "this mod will never actually exist other than in our imaginations".
And tell me, does your mod feature real-time ambient occlusion on all the high-res models? No? So why did you render your little gun model like that? And why was it grey? Will it be grey in the game? Are you too lazy, ineffectual and talentless to texture it? Yes, I thought so.
You almost have to feel sorry for the modeler, he's undoubtedly the only person on the "team" actually trying to do something constructive. You might even put it down to naive, youthful enthusiasm.
But let's not. They are annoying, pointless fucking shit and every mod that has any on their stupid fucking website should just pack their bags and call it a day right now. You're not going to create the next counterstrike. You're not even going to ever get your piece of shit mod into a playable state, let alone create a polished final product that people beyond your little Vent channel will actually bother to install.

* I feel I must apologise for the blondeness of this update. Put it down to my righteous indignation concerning the subject of the post. Still, she does have a great body, albeit a surgically-assisted one.