Another day, another Steam sale. I picked up Dead Space because I've read a lot of glowing reviews, despite some early control issues. Not so many that I was convinced to buy it at full price, mind you.
Anyway I'm not impressed. It's essentially a third-person Doom 3. With really, really shitty controls. Even when you turn off the in-game vsync (and force it through the video card driver instead) it's still shit. Floaty, laggy, nasty, shit mouse control which is a combination of a crap port from the console version, combined with the idiotic notion that making the controls as painful as possible will increase the sense of "suspense". "You're in a heavy space suit, you're supposed to move slowly". Bollocks. Fucking with the controls does nothing but get in the way of the sense of immersion, and makes the game frustrating not in a "difficulty" sense, but in a "this game was designed by monkeys" sense.
And that goes double for the third-person camera. I'm neither for nor against third person in principle, but I'm absolutely against Dead Space's implementation. They've zoomed you right in so half the fucking screen is taken up by the exciting view of your own back. Because of course by making it so you can't see anything because you're always in your own way, it makes the game more exciting and scary. Twats. But then they've realised that if you're staring at your own spine, you can't see anything at all, so rather than move the camera back to a more reasonable distance, they had the bright idea of shifting it way over to the right. So now it's only the left half of the screen which is hidden behind your own character. I honestly didn't realise that the character in the opening cut-scene was supposed to be me, I assumed it was another spaceman sitting next to me on the ship. It really is dumb, and gives the (correct) impression that they're desperate to show off their character design at the expense of the game play.
Despite the rather poor first impressions I thought I'd get stuck in and see if the game at least offered a bit of atmosphere, some decent scares or whatever. Sadly it really is just Doom 3 so far. It has the seriously annoying habit of showcasing new enemies when you first encounter them, usually from the safety of a neighbouring room through an unbreakable window. "Hello! Look at me! I'm a scary new creature! See me slaughter someone of no significance, and then come in here after I'm gone and a few more like me will pop up". It's the same thing FEAR 2 did with the assassin, even though FEAR 1's assassins were handled much more effectively. In Dead Space it happens right from the start of the game. There's no "Aliens"-style attempt to leave the worst to your imagination, keeping you on your toes because you don't even know what's stalking you in the shadows. From the moment they're introduced, all the enemies are just a series of tedious monster-closets. You can easily tell when, and usually where they're going to pop up. A corridor with no exits at the far end, but a tempting item on the floor? I wonder what will happen when I pick it up. An objective located in a large room with vents on the walls and floor? Whatever do you think is going to happen? At least in "aim" mode you get a torch, so that's one improvement over Doom 3. Except the game isn't very dark to start with so you don't really need one.
It's relatively good-looking I suppose. In a generic, industrial spaceship corridors sort of way. The monsters are pretty bland and forgettable. There's the obvious gimmick of needing to shoot their limbs off if you want to kill them efficiently. It's contrived and stupid but it's a damned sight more acceptable than messing with the controls in order to "enhance the game play experience".
So consider me particularly underwhelmed. I'm very glad I didn't pay 3 or 4 times as much for it. I feel like I still paid 3 or 4 times more than it's worth. But fear not (literally), there will undoubtedly be a slew of sequels as they try and wring all the commercial potential out of the franchise.
Thursday, December 3, 2009
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment