Showing posts with label Far Cry 2. Show all posts
Showing posts with label Far Cry 2. Show all posts

Saturday, November 8, 2008

On the Subject of Far Cry 2


Monica Bellucci
Having completed FC2, it's time for the post-mortem. The game has effectively polarised opinion with a very vocal group of players condemning it as some variation of "shit", and a more thoughtful group who consider it to be a very satisfying gaming experience. As it happens I'm in the latter camp, and think it's a far more immersive game than Crysis/Warhead.

It's not perfect, and there are some major flaws in the mechanics. Pretty much everyone who has expressed an opinion seems to agree that the enemy respawning could be improved. From my experience it appears that guard posts are repopulated as soon as you leave the local area (with the game being essentially open and seamless, there are no obvious "chunk lines" or anything, but the respawns didn't seem to be on a timer either). In practice this is a bad thing. Many missions, the vast majority in fact, involve attacking someone or some thing that is located in a "major" location. These major locations are, more often than not, located next to or near one or more guard posts. Completing a mission therefore involves fighting past the guard post(s) to reach the objective, and because of the way the game is designed as multiple missions in a single environment rather than a progression through multiple environments, you end up having to fight your way back out past the guards you've already killed once, because they respawned in the few minutes it took to complete the mission objective.
Personally I think it would be better if respawns took at least half a (game) day or so. And not just for the enemy npcs, but also for the buildings and other landmarks you destroy.

Another curious design issue concerns the whole notion of "factions" in the game. Most of the primary missions in the game are given by one or the other of two main political factions, the idea being that they're at war with each other. So right away you've got the odd situation where enemy factions are both happy to work with you even though you've been slaughtering their own people. And never mind they fact they both have headquarters a couple of blocks away from each other. The bigger issue is that the factions make absolutely no difference during the actual missions. You see their respective logo painted around the place, but ultimately you're "kill on sight" to absolutely everyone. The faction leaders who hand out the missions always make some wank excuse about how the mission is top-secret so even their own soldiers will attack you. There's also a flare gun in the game which is supposed to attract enemy troops to the area that will engage the locals and cause a bit of mayhem, but I never saw that happen. It only seems to be useful for setting fire to the brush.

The notion of being KOS to everyone is itself an issue which I think could be improved. There are no civilians in the game, outside of resistance safehouses. It would have been that much more immersive if there had been neutral npcs going about their business. I can see how that would be quite complex to implement, especially if you had proper faction allignment where there would be any number of contacts between enemy factions. But while it would be hard to balance, it would also add a lot of depth to the game, as you see little mini-battles going on that have nothing to do with you or your current objective. You could, and should have other freelancers going around the place doing their own thing, and maybe even competing with you for your own objectives (or attempting to thwart them).

Apart from that, I found few of the commonly-voiced criticisms had much validity. The fact that enemy vehicles are able to travel more quickly than your own is obviously necessary if you want to prevent the player blasting through every checkpoint or waterway without any difficulty. As for "fast travel", I thought they got the balance between fast and regular travel spot-on. Just like with MMOs, fast travel is always demanded by people who have no interest in immersion and simply want to push through the campaign as quickly as possible. It's something which destroys the sense of scale in the world if it's made too easily accessible. On the other hand, there are some dubious missions in the game which require excessive travel between opposite corners of the world, and in those instances the buses are just the ticket.

In fact that seems to be the root cause of some people's displeasure with the game. I can easily imagine how tedious and frustrating the game would seem to someone who is only interested in "beating" it as quickly as possible, to prove how godlike they are at first-person shooters. The numerous random patrols, and respawning guard posts would be a real chore to work through if you're not content to accept them as a part of the core game play. It seems that some people have a very close-minded attitude to how FPSes ought to be designed. Which is to say, they think every FPS should be just like CoD4. Far Cry 2, on the other hand, demonstrates that it's possible to have a different style of narrative progression and world design, and while it might not suit everyone that doesn't make it wrong or bad.

Ultimately the conclusion to the storyline is quite poor. The designers were obviously attempting a sort of poor man's Colonel Kurtz in the character of The Jackal, but unfortunately the pacing of the story is all over the place and the ending is spectacularly unsatisfying. It would have been great if the atmosphere had really been cranked up at the end, instead of being just another mission but in a locked-off part of the map.

Oh, and the bit where (spoiler alert!) you're thrown into an arena to fight all your previous "buddies" is fucking stupid. For a start half of them were supposed to be dead by that stage, and the whole scenario is horrendously out of place. Definitely the low point of the game for me.

This has turned out to be a discussion of the flaws of the game, and might make it sound like the steaming shit-pile that some people have attempted to claim it is, but I definitely found it more enjoyable than, say, Warhead. I spent about 5.5 hours playing Warhead, and have absolutely no inclination to return to it. Some people regard the "train" sequence as a particularly impressive part of that game, as if it's the Crysis version of Medal of Honor's Omaha Beach landing or something, but really it's like "Crysis meets Gears of War", taking the notion of "on rails" to a whole new level. No surprise that people who enjoyed that sort of spoon-fed set-piece wouldn't enjoy the freedom of FC2. Meanwhile, according to the in-game stats I've spent nearly 26 hours playing FC2, and that was without doing all the side-missions (in Act 1, at least). I will almost certainly play through again (after I've replayed The Witcher). As such, and even considering the fact that Warhead is cheaper, FC2 has been much greater value for money, and more enjoyable too.

Graphically FC2 might not be as "rich" as Crysis, but it often comes close, especially at sunset and sunrise. The random weather is great, storms are rare but impressive (although they could be more violent). The game is perhaps best seen from the water, as some of the waterways are stunning. The fire system, while it might sound quite gimmicky, is actually very well-implemented. From the way you can set fire to enemies and (some) buildings, to the way it spreads through the brush, to the way your own rocket launcher can create fires in it's exhaust. One top moment for me was watching an enemy soldier fire a signal flare, only for it to ricochet off a branch above him and set him on fire. Great stuff. The sense of destruction as you rocket boats or trucks or buildings, and the explosions starts secondary fires, is excellent, if short-lived.

For me it's the immersion that keeps me coming back to the game. As usual, I often caught myself thinking "I wish there was an MMO that looked like this". The sense of scale in FC2 works well without being annoying, but also without feeling confined. Of course it could be bigger, but within the technical limits (of the xbox, unfortunately) it does it's job very successfully. The missions are undoubtedly repetitive, but if you enjoy it then that's no bad thing. Plus, the alternative would be to "spice up" the game with mutants or aliens, things people have been very quick to criticise in Far Cry 1 and Crysis respectively.

So, in conclusion, great game. Expect to see this one on the Field Marshal's New Years Honours List.

Thursday, October 23, 2008

On the Subject of Far Cry 2


Krista Allen
Yay, it's out. Unfortunately Ubisoft are one of those idiot companies who won't let you preload games on Steam, so it wasn't until I returned from the Front that I was able to even start downloading, let alone playing. Still, it's only 3 gigs, which didn't take too long.

Once downloaded and installed, things didn't get off to a great start, unfortunately. It doesn't seem to be FC2's fault so much as Vista x64's fault for being a fucking pile of shit. I'm not the only one who got the "black window" which requires a seemingly random combination of turning off Aero, fiddling with compatibility mode settings and rolling back to previous nvidia drivers to solve. Fuck's sake, I expect it would have worked fine on XP. Even when I could finally run the game full-screen and see things happening, if I turn on DX10 mode (and restart) even the splash videos play at about 1fps. Well, that's just wonderful. Remind me, what is the point of Vista if you can't use DX10?

So I give up and start playing in DX9 mode and it seems ok. I didn't expect the graphics to be Crysis-quality, and they're not, but they do the job and it looks pretty smart even if everything is a shade of brown. There's a satisfying feeling of scale and space which is refreshing compared with corridor shooters like CoD4.

After the fairly long intro sequence of being driven to a hotel and run through the basics of moving and shooting... I had a CTD. Nice. Which meant I had to sit through the intro again. Second time round I saved, just in case, but in the end it didn't crash. Well, not until later. In the meantime there was more introductory "here's how you fix a car, here's how you use a map and answer your phone" hand-holding. A couple of basic enemy encounters to get you in the mood, before moving on to the more RPG-style elements, mostly to do with buying guns. Reminded me a bit of Strike Commander, that bit. But then it crashed again and I had some more good news to hand out on the front line, so that's where I had to leave it for the day.

So it's been a mixed bag so far. It looks like it has potential, and hopefully Ubisoft/Microsoft/nvidia will knock out some patches in the near future to iron out the various bugs. Frequent crashes tend to put a dampener on the fun-factor, I find.

I'm not even going to comment on the wide screen drama that is beginning to erupt. Other than to say yes, FC2 implements the wide screen mode just like pre-patch Bioshock did, no there isn't a field of view adjustment option and no, there's no such thing as the "wrong" way to do it so shut the fuck up, morons.

Tuesday, October 21, 2008

On the Subject of Challenge


Monica Bellucci
As I write, it's the eve of the release of Far Cry 2. I can't make any sort of definitive judgement until I've had some serious hands-on time with it, obviously, but like any AAA title, it's generating the usual forum chatter.

I've discussed the apparent rise in senseless criticism of new games previously, but with Far Cry it has struck me that there's another angle to be explored. It's very similar to the "veteran" syndrome in MMOs, whereby players who have spent countless hours playing essentially interchangeable MMOs reach the erroneous conclusion that they have become better than the games they're playing. That any new game that appears isn't a worthy challenge for their god-like skills. With Far Cry, and also Crysis before it, some FPS gamers (and I'm rightly ignoring the worthless multiplayer crowd) revel in the delusion that they're now too good for the games. That every new FPS looks "easy", or they've seen it all before.

It seems to me that they're missing an important aspect of gaming. A game doesn't have to be a "challenge" any more than a book or a film has to. They can be, but they can also provide simple entertainment. There's no law that says a game has to constitute some sort of metric for demonstrating how "good" you are at FPSes. It's like an extension of the PvP pissing contest in the single-player space.

It's slightly tragic in a way, similar to how being a die-hard audiophile is tragic in that they will allow technicalities like speakers and codecs to spoil their appreciation of the artistry of music. It's not something to be applauded, instead they deserve commiseration.

What's more, it's a hopeless stance that ultimately means they will never be satisfied by another FPS, ever. Because developers are in the business of selling games, not providing wank fantasies for the hardcore purist minority. In the same way that MMO developers will always tend towards the proven success of WoW rather than designing games for the elitists.

Anyway, FC2 is looking pretty sweet. It's telling that pretty much a year after the release of Crysis there still isn't another game out there, or even in development, that comes close to it's visual fidelity, and FC2 is no exception. Although given that it's also being shipped on the xbox it's not surprising. Fingers crossed that the compromises made for the xbox don't extend to gameplay design. That's what will make or break the game.

Also nice to see a new Alan Wake trailer out. I was never particularly interested in the game, simply noting it's apparent "vapourware" status. However since I discovered the joys of Max Payne recently I'm suddenly paying more attention as Wake comes from the same developers. It's true that thanks to it's extended development period the once-staggering visuals are now merely impressive, but given how much fun I had in the 7 year old Max Payne 1, not to mention the 5 year old MP2, I suspect it will make up for any graphical shortcomings with top-drawer playability and cinematic immersion. The new trailer is certainly evidence of the latter.

Monday, December 31, 2007

On the Subject of 2008


Sophie Howard
I was reading an article on technology predictions for 2008 when coincidentally I had the completely original idea of writing some of my own predictions, mainly for games, for the coming year. When it turns out I'm right on all counts I will quote myself at great length. In the unlikely event that I turn out to be less than right I will edit this post 1984-style to make it look like I was correct all along.

MMOs
2008 is supposed to be the year when both Warhammer: Age of Reckoning and Age of Conan are released. Of course so was 2007, but that didn't happen.
AoC, which looks like the slightly less PvP-orientated of the two, is currently name-checked by anyone and everyone who writes a tedious, self-important, wanky "leaving" post on the forums of current MMOs. "waaaah this game sucks, Age of Conan will be so much better". I confidently predict that it won't. In fact I confidently predict both games will be shit, and will see plenty of their own leaving posts shortly after release.
As a PvP game, WAR will undoubtedly see continuous class balancing/nerfing until there's nothing left to differentiate between classes and the players condemn it as bland. Of course if they don't balance it, the same players will condemn the game as unfair.
AoC, which will also be released on the 360 (a huge flashing red warning sign if ever there was one for MMOs) will be dumbed down to the point of idiocy, with nice big chunky menus and easy-peasy mechanics for the console kiddies. It's also worrying that the screen shots that are being released are getting gradually worse and worse, no doubt as they struggle to make the game remotely playable.
AoC has "disappointment" written all over it in permanent marker pen. I'm really looking forward to it because of the told-you-so satisfaction I'll get as the deluded fanboys discover it's not the beacon of MMO perfection they claimed. It'll be like watching a kid who has told all his mates that he's getting the best christmas present ever, only to discover on the day that it's a pair of shit-stained pants.
As for WAR, well I don't really give a toss about that anyway because it's just PvP which is of course worthless.

Far Cry 2
Following in the wake of Crysis' narrative mediocrity, Far Cry 2 could turn out to be the game Crysis ought to have been. It might not be as jaw-droppingly pretty, but it looks more open, with some interesting features like dynamic weather and NPC sidekicks and the ever-popular dynamic fire. As a PC-only title this already deserves the Field Marshal's seal of approval. It's hard to make a prediction about it because relatively little is known, but I suspect it will be good fun and will address some of Crysis' shortcomings, although I also suspect it will come bundled with a lot of bugs and other issues. Still, I'm quietly hopeful and it's probably the game I'm most looking forward to next year. And maybe there'll be a limited edition!

Alan Wake
This will undoubtedly be the Crysis of 2008 as far as hype is concerned omgwtf it looks teh amazing!!!!111 And then it hits the shelves and suddenly everyone will be distinctly underwhelmed by the gameplay, and probably by the poor performance and bugs and other contentious issues like the widescreen implementation etc etc. At least it will give me something to write about. Oh, how I look forward to legions of clueless mongs claiming it's badly coded just because their piece of shit PC can't handle it. Yeah? Have you seen the game code? Can you show me something that looks as good but runs faster? And no, CoD4 doesn't look as good you FUCKING MORON.
Another potential limited edition for my collection, though.

Spore
Back in the day I was sucked in by all the hype surrounding Black and White. Oooh, the graphics. Oooh, the funny animal avatars. Oooh, zooming in and out and using a godlike hand to drag yourself around the terrain. Unfortunately I found the game boring as hell and only ever played 2 or 3 battles or levels or whatever they were.
That's what I imagine happening when I think of Spore. Yes, it makes for very impressive tech demos. Oooh, you can design your own arrangement of legs. Oooh, it goes from single cells to space battles. Unfortunately I can only imagine it being incredibly dull to "play". Maybe if you're into all that Civilisation/Sim City sort of stuff it'll be ok. However, I predict that a lot of people who aren't will buy into the hype and then shelve the game soon after they've installed it. But the fact is they'll have bought it, so it'll be hailed as a massive success by the games industry and probably lead to a resurgence of god games.
I won't be buying it, limited edition or not.